Each creature in that area must make a Dexterity saving throw. Each creature in that area must make a Dexterity saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. It targets strength, not many creatures have strength save proficiency. Sorcerer Spell List. It's 'better' than Flaming Sphere (better damage type, better secondary effects, better scaling, etc. DND-spells. Each creature within 10 feet of the target must succeed on a Constitution saving throw or. Cleric Handbook: DnD 5th Edition Class Guide – RPGBOT. 7. Casting Time: 1 action. A full preview is available so you can check out whether the supplement is for you before buying, though any support is appreciated <3. The 5E PHB and DMG are the first to explicitly list all of the classic D&D worlds. When the tattoo is on your skin, you. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. Each spell has a description detailed which includes some important information about the spell. Casting Time: 1 Action. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. It contains monsters appearing in every official D&D 5th edition product released by Wizards of the Coast, including print sourcebooks,. The wizard has pretty bad saves. 4th-level evocation. 10. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. VS does between 37. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. Components:V, S, M (a drop of stomach acid from a troll) Duration:Concentration, up to 1. This explodes in a 20-foot sphere. Many classes benefit more from multiclassing than from investing twenty levels in a single class. Each creature in that area must make a Dexterity saving throw. 6. Athas, for example, is a sealed crystal sphere with only access to the elemental planes and 'the Gray' and. Wall of fire and storm sphere do offer some decent utility though if that is what you are thinking. Vitriolic Sphere - D&D 5E Spells Vitriolic Sphere Description You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. Each creature in that area must make a Dexterity saving throw. A Elemental Evil spell Evocation Level: 4 Casting time: 1 Action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. On a failed save, the creature is enclosed for the duration. Fireball (3rd Level) The Fireball is one of the most used damaging spells in DnD 5e and undoubtedly one of the best spells in the game. Augmented & Expanded Spellcasting Wizard Feats D&D 5e. Devas are angels who act as the gods’ messengers in the material plane. The area is difficult terrain for creatures. On a successful save, a creature takes half. Vitriolic Sphere D&D 5th Edition. Bones of the Earth. Hit: 10 (2d6 + 3) bludgeoning damage. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. It will hit enemies but amazingly the blast stops. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. Otiluke's Resilient Sphere. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Components: V S M (Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. Cleric Spells 5e: Guide to the Best Cleric Spells – RPGBOT. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Affected creatures take 6d6 points of acid damage. Creatures that fail their Reflex saves. Hello, So last night our resident sorcerer dropped this spell on some bad guys. you know, for fun. Tasha's Cauldron of Everything lists 11 different types of Magic Tattoos: The Absorbing Tattoo emphasizes a particular color that corresponds with a type of damage resistance in Dungeons & Dragons. The description of the spell says it does xd4 damage in a 10' radius. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Creatures that fail their Reflex saves. 2 svar. Additionally, Vitriolic Sphere will cut off the area you choose from anyone that does not want to take additional acid damage as part of their movement. { {5e Subclass Spells Table 2 |name=Bombardier. Fireball, Fly. Compendium - Sources->Princes of the Apocalypse. 6 Evocation. (like fireball or vitriolic sphere) as long as they don’t have a range of self. Printable spells cards for D&D 5e - choose your cards and print them easily. Casting Time: Action. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. There you have it; every official D&D 5e upcast-able spell. While antimagic field's description negates any magical effects within the field (-sphere). The element of fire was phlogiston, which would be better connected to fire elementals, perhaps a space fire elemental variant. This is my personal favorite: that time Vitriolic Sphere made one too many skeletons. On a successful save, it takes half as much damage. Components. Unofficial Description: Acid fills an area damaging creatures in it. Casting Time: 1 action. The sphere remains for the spell’s duration. Any creatures within the splash radius must save vs. This text is quoted from promotion. Casting Time: 1 action. What is DnD? Battle Maps; Campaign Notes; Dice Roller; DM Screen; Grid Map; Make Session; 5th Edition; Armor;. On a successful save, a creature takes half the. EFFECT. Gallery DnD 5e Classes Ranked – The Best. Casting Time: 1 action. . This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. 4th Level. Upon slamming into the target, the sphere envelops the target in vivid emerald green acid. 205) är: Combining Magical Effects. Catapult. I've always. /level) Area: 10-ft. This is a list of all spells. When choosing this feat, consider giving yourself advantage on constitution saving throws. I was running a game for five players: A bard, a warlock, a sorcerer (wild magic), a druid, and a monk. Watery Sphere: "On a failed save, a creature is restrained by the sphere and is engulfed by the water. If a deity has come to the your plane and is helping your party directly, they could cast spells that. This addition dramatically expands the. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. You conjure a bright green sphere full of corrosive acid. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. A comprehensive list of all official Wizard spells for Fifth Edition. choose a number of wizard spells from your spellbook. My spell list: Disguise self, shield. The center of the effect is mobile with the recipient. Arcane eye, Banishment (5e Spell), Dimension Door (5e Spell), Elemental Bane (5e Spell), Fire Shield (5e Spell), Freedom of Movement (5e Spell), Giant Insect (5e Spell), Mordenkainen's Faithful Hound (5e Spell), Otiluke's Resilient Sphere (5e Spell), Polymorph (5e Spell), Sickening Radiance (5e Spell), Staggering Smite (5e Spell), Stoneskin (5e. There are many kingdoms,. These are the spells that the Sorcerer class can learn. At the successful casting of the spell, you conjure a sizzling emerald sphere. Until the spell ends, you can use a bonus action on each of your. If on the other side of the door, or sphere in this case, is an enemy, you're pushing against an active agent with a strength or athletics score. Flaming Sphere. fandom. Elemental Bane – 2. You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. save or. This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. Storm sphere; Vitriolic sphere; Wall of fire; Cone of cold; Immolation; The Elemental Spell Metamagic gives your 5E D&D sorcerer unparalleled versatility for their damaging attack spells. The fourth spell level wizard's spell Otiluke's Resilient Sphere describes the sphere as. Each creature in that area must make a Dexterity saving. Those affected by this spell can see each other and themselves as if unaffected by the spell. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. At the end of each of the target's turns before the spell. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. The water then vanishes. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Bombardier Spells table. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Vitriolic Sphere: Drop of giant slug bile: 4: Wall of Fire: Small piece of phosphorus: 4: Watery Sphere: Droplet of water: 5: Awaken: Agate, 1000gp: 5: Bigby's Hand: Eggshell: 5:I'm really looking forward to 4th level spells with vitriolic sphere and/or sickening radiance. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. These are: Line. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Most Sorcerers, however, do not exceed 14 or 16 in Dexterity (making 16 AC with Mage Armor). TLDR: can my sorcerer use meta magic transmute for both acid damage of Vitriolic Sphere, one immediately and one after the enemies turn. Welcome to Flutes’ exhaustive guide for D&D 5e Druid multiclassing character concepts. radius around the primary target. 5 Evocation. As a 4th-level spell, Vitriolic Sphere unleashes a sphere of virulent acid upon a target area. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in. ¤ (currency symbol) = component has a gp value, and must be provided in addition to a spell focus or other components. 231) Conjuration ( Creation ) [ Acid ] Level: Sorcerer 5 , Wizard 5 , Components: V , S , M , Casting Time: 1 standard action Range:. 3 rd-level conjuration. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. On a failed save, a creature takes 10d6 cold damage. Spell Description. flame. One can travel from Sphere to Sphere--and thus from setting to setting--via spelljammers, which, aside from providing a measure of protection from the void of space and the Phlogiston, cam open portals in Spheres. Best 4th-Level Spells 5e 20. Vitriolic Sphere: Death by Slug Puke. Vitriolic Sphere. Help and suggestions appreciated to find the best and most useful spells! I have subtle and empowered metas. Zephyr Strike. You teleport yourself to an unoccupied space you can see within range. Resilient sphere's description states that. If the attack hits, deal 3d8 damage of the damage type you chose. With a 15-foot radius, a medium character can cover a sphere 35 ft. For the duration of the spell, acid splatters in a 15-foot-diameter sphere centered on. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. magic-items. cm. The chosen space must be on a surface or in a liquid that can support. The vitriolic sphere also splashes acid in a 9-ft. Range: Close (25 ft. Range: Touch. DnD 5e – Expanded Spell Lists for Non-Tasha’s Sorcerer Subclasses. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. Mage Slayer: Abjurers, Bladesingers, and War Mages will love the idea of breaking the concentration of rival. Each creature in a 20-foot radius must make a Dexterity saving throw. tall and 5 ft. Pick a target you can see within range and the sphere flies unerringly toward the target. About ; Layout ; Membership ; User Guide ; Help Docs . October 14, 2019 by admin. The best defensive 1st-level spell in DnD 5e, Shield gives you +5 AC until the start of your next turn, used as a reaction to taking damage (the bonus applies to the triggering attack as well). This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. Vitriolic Sphere – 3. 施法时间. Pick a target you can see within range and the sphere flies unerringly toward the target. Any creature in the sphere’s space must make a Strength saving throw. Charm Monster – 3. Casting Time: 1 action. Any creature in the sphere’s space must make a Strength saving. Range: 150 feet. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. More AC, and if you're getting hit so often that you have to spend more than one or two slots on it, you've got bigger problems you need to address. by Brandon Gregory. Vitriolic Sphere [ Sphère de vitriol ] level 4 - evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at. 2nd Level. The Components are Verbal, Somatic, and Material. Sphère de vitriol. Vitriolic Sphere. Den relevanta regeln (PHB p. Counterspell (arcane casters) Starting at 5th level, you can use your reaction to attempt to interrupt a creature in the process of casting an arcane spell that requires an action. On a failed save, the creature takes 1d4 piercing damage. I just wanted to share something I noticed today. Charm monster (enchantment) Sickening radiance (evocation) Storm sphere (evocation) Vitriolic sphere (evocation) Watery sphere (conjuration) 5th Level Control winds (transmutation. Air Bubble. Solars are powerful angels who sometimes act as commanders over other angels. PHB. Vitriolic Sphere. Vitriolic Sphere. Sickening Radiance – 3. Vitriolic Sphere is a fourth-level evocation spell with a range of 150 feet. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. It deafens you and other creatures in its area. On a failed save, the creature is enclosed for the duration. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The wind lasts for the spell’s duration. Dungeons & Dragons 5e Spells. 4th-level evocation. Here is a list of all the acid spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything). + 5 ft. Aside from optimization, multiclassing allows you to bring unique characters. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Duration: Instantaneous. Each creature in that area must make a Dexterity saving throw. Vortex Warp. I…D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSymbol: Balanced scales resting on a warhammer. . You have advantage on the attack roll if the target is in the sphere. 浓酸球 - 龙与地下城TRPG - 灰机wiki. Animate Objects. If the target is a creature, it is grappled (escape DC 16). + 40. But Vitriolic Sphere deals acid damage, and instead of dealing the damage all. Acid Splash Blade Ward Booming Blade Control Flames Chill Touch Create Bonfire Dancing Lights Fire Bolt Friends Green-flame Blade Gust Light Lightning Lure Mage Hand Mending Message Mind Sliver Minor Illusion Mold Earth Poison Spray Prestidigitation Ray of Frost Shape Water Shocking Grasp Sword. The affected target then makes a Reflex save. To view spells by specific criteria, view the appropriate section below. Target: A creature or object of Large size or smaller within range. For those of you who don't play dnd, Vitriolic sphere is a 5th level. Vitriolic Sphere (Complete Arcane) Conjuration Level: Sorcerer 5, Wizard 5, Wu Jen 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. You create a bolt of lightning that arcs toward a target of your choice that you can see within range. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder. 5 average), and a bonus 5d4 (12. At Higher Levels. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. This sorcerer spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. Evocation wizards focus on raw damage, unleashing magical power as pure elemental energy. Range: 150 feet. Slightly more damage, and slightly lower hit chance than a single T-Rex attack, but done to all creatures in a 20ft radius. Range: 30 feet. The spell specifically says otherwise what happens to creatures in the sphere when the spell ends: "When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. ) So if you want blasting, you aren't gonna really beat upcasting honestly. The human's left eye socket flares with fire as a red streak flies from it, exploding around the goblins on impact. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. Casting Time: 1 action. DM 幫助資料包. You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. 21. This explodes in a 20-foot sphere. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. 1st level damage spells never keep up all that great past level 4. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. 23 Xanathar. Resilient Sphere. Bludgeoning. Temps d'incantation : 1 action. . The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried. no sorcerer casting vitriolic sphere is gonna describe summoning a. Each creature within this sphere must make a Dexterity saving throw. Range: 150 feet. Immolation. If a 7th level Wizard/ 2nd level Fighter uses his Action Surge to cast this spell twice on the same target. Each area of effect spell will have a point of origin which is a space the caster chooses within range (all spells have a range from the caster at which the spell can be cast) but it can also originate from the caster as is the case with cones. 1 new pact boon. Watery Sphere – 3. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive. That's fine if there isn't. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. Druid Level Spells; 2nd: Bane, Detect Magic, Light: 3rd. 5 on a passed one. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4+2 for each slot level above 4th. radius around the primary target. The sphere immediately shatters, drenching all in the area with a potent acid. 23 Xanathar. Raw 5e infinite money exploit. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. Empyrean. I am playing a tiefling sorcerer at the eighth level, my question is if I use transmute meta magic (RAW: When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point. From the DMG, page 251: Choose an intersection of squares or hexes as the point of origin of an area of effect, then follow its rules as normalHome of user-generated, homebrew pages! Navigation. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. Flaming Sphere. Simple Chromatic Orb 5e Spell Text. Each creature in that area must make a Dexterity saving throw. 2nd. When you Cast a Spell that has a range of touch, you can spend 1 sorcery point to make the range. Sphere. It targets strength, not many creatures have strength save proficiency. There is more to evocation than just magic missile and fireball, as it's also the school that carries most of the healing spells in the game, which is necessary for the survival of most adventuring parties. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of. rx 時計 メンズ ブランド デイト 自動巻き at セラミック ラ. Chain Lightning. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. School evocation [acid]; Level alchemist 4, bloodrager 4, sorcerer/wizard 4, summoner/unchained summoner 4. On a successful save, a creature is ejected. 4th-level evocation. The same range, the same AOE, the same save, the same school. Sortable Table. 4th-level conjuration. . That sounds cool, but I don't have the new book : Arguably, most 9th level spells shouldn't be 9th level spells. On a successful save, a creature takes half the initial damage and no damage. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The main damaging spell that uses d4's is the iconic Magic Missile, so you won't find many spells that try to trump that one. The gnome locks eyes with the orc, and as the gnome's eye turns a light pink, the orc drops his greatsword and just walks away. Sleep would become significantly more powerful--after all, you can have the two spells start on opposite ends and work toward the middle, with only a slim possibility of overlap on the last monster. Dispel Magic. Each creature in that area must make a Dexterity saving throw. Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Each creature in that area must make a Constitution saving throw. Vitriolic Sphere. Please keep in mind, though, this is a rules question and not one of real-world physics. A little bit less upfront (25 vs 31. Spell Compendium is an accessory for the 3. Each creature in that area must make a. (Note that vitriolic sphere isn't a literal 20′ sphere of liquid acid. A list of Epic Boons is included in this document. 4rth level Vitriolic Sphere - Sorc, Wizard, Bards can grab. + 40 ft. It's…Upon gaining access the third level spells, Fireball, Lightning Bolt, Wall of Water and Wall of Sand become available, and make good use of the Evocation Wizard's tendency to draw from elemental power to stop enemies in their tracks. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M Duration: Instantaneous Casters: Eldritch Knight, Sorcerer, Wizard. Sorcerer Wizard. Hit: 10 (2d6 + 3) bludgeoning damage. When cast, Vitriolic Sphere appears in the form of an emerald ball of acid that is a foot in diameter. A psion specializing in metacreativity is known as a shaper. appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. When casting spells, the same general rules are always followed, regardless of the source of the spellcasting ability. With this build your constitution score will be serviceable, so you can really take advantage of this feat. Chain Lightning. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. Anything that has areas-of-effect would be relevant. An unwilling creature must make a Dexterity saving throw. These magic tattoos feature a design that heavily focuses on a specific color. Vous visez un endroit à portée du sort, et une balle brillante d'acide émeraude de 30 cm de diamètre y file pour y exploser dans une sphère. Sphere of Annihilation. 01. Freezing Sphere. 743K subscribers in the dndnext community. Vitriolic Sphere EEPC / XGtE: Fireball will deal roughly the same initial damage, but the secondary damage might be enough to be appealing. Vitriolic Sphere. Each creature in that area must make a Dexterity saving throw. If the attack hits, deal 3d8 damage of the damage type you chose. Any evocation spell that isn’t a fire spell is a bonus, considering resistances and immunities. in diameter, easily filling many rooms, and even in larger area this. The acid can also be neutralized with soda, ash, lye, charcoal, or removed with a large quantity of water. This color determines the exact ability of the Absorbing Tattoo as each color corresponds to a specific type of damage. When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. Make a ranged spell attack. For the complete sorcerer list, see Sorcerer Spell List. It will be for roleplaying reasons (two personalities), but I also want to optimize it. By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing · Poison · Psychic · Radiant · Slashing · Thunder · Variable · Weapon. This only works if you are absolutely strict to RAW, anything less and it falls apart. This list was manually compiled by editors of this wiki. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration:. Choose one creature, object, or magical effect within range. This fireball deals 106 points of damage per caster to all the enemies in that area. 1 action. This creates a radius of exactly what the spell has in the description. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard.